Building a PID hover controller for Kerbal Space Program with kOS and IPython Notebook

Kerbal Space Program is a game that lets you build rockets and launch (explode) them to space into orbits, land (crash) on other planets, and lots of other sorts of fun (disasters). It does a really good job of making learning orbital mechanics a fun experience. The other thing, what this post is about, is that there are a lot of really interesting mods for it, one of which is kOS, a mod that allows you to program your rockets using a simplified scripting language.

So we're going to try and write a kOS script for Kerbal Space Program (KSP) to control a single-stage rocket engine and have it hover at a set altitude. Our intrepid little spaceship consists of a single engine, some landing legs and a parachute in case (when) our controller goes haywire.

There were failures, but we eventually succeeded. Here is the nicer formatted IPython Notebook.

PID Controlled Hovering KSP rocket - Link to IPython Notebook
kOS enhances sensors such as an accelerometer, barometer and an avionics hub, to allow the onboard flight computer to track the altitude, airspeed and g-forces of the craft. Using this data we can then write a script to control the thrust of the rocket, and try to make it reach and stay at a goal altitude. For simplicity we use a pre-existing controller for maintaining a vertical orientation (this end must point up or you will not go to space today).

An example kOS script that logs data looks like this:
UNTIL SHIP:LIQUIDFUEL < 0.1 {
  PRINT gforce + " " + dthrott.
  SET thrott to thrott + dthrott.
  WAIT 0.1.
}
This says: Until the fuel goes below 0.1 kg (about zero), print out the current g_forces and change in throttle level (to an onboard text file), then update our thrust level based on this dthrott change in throttle, finally wait 0.1 seconds before repeating.

What is dthrott? Well, we're going to implement, you guessed it, a PID controller. As a first step for hovering, we'll have our controller change in velocity by limiting our g_force to 0 via gforcegoal=1.0.

gforceΔthrottthrott=∥a∥/g⟹gforcemeasured=∥ameasured∥/gmeasured=Kp(gforcegoal−gforcemeasured)=Kp(1.0−gforcemeasured)=thrott+Δthrott

Where ∥ameasured∥ is our measured current max acceleration using an onboard accelerometer and gmeasured is our onboard gravitational acceleration magnitude using our graviola detector (graviola, what a word).

Note: I'm still working out a way to make math and code look nice with blogger, so it's not the easiest to read here. Check out the nicer formatted IPython Notebook on github for a better experience.

And in the running controller loop, we update thrott=thrott+Δthrott in kOS as
SET thrott to thrott + dthrott.
Where thrott is the throttle percentage from 0 to 1 or no thrust to full thrust. This has the effect of trying to move gforce to 1.0, matching the gravitational force.
The onboard computer text file is also saved in our real life computer, so lets go ahead and look at the data with an IPython notebook.

%matplotlib inline import matplotlib.pyplot as plt
import numpy as np
from numpy import genfromtxt
from matplotlib.font_manager import FontProperties
from pylab import rcParams
fontP = FontProperties()
fontP.set_size('small')
def loadData(filename):
return genfromtxt(filename, delimiter=' ')
def plotData(data):
rcParams['figure.figsize'] = 10, 6 # Set figure size to 10" wide x 6" tall
t = data[:,0]
altitude = data[:,1]
verticalspeed = data[:,2]
acceleration = data[:,3] # magnitude of acceleration
gforce = data[:,4]
throttle = data[:,5] * 100
dthrottle_p = data[:,6] * 100
dthrottle_d = data[:,7] * 100
# Top subplot, position and velocity up to threshold
plt.subplot(3, 1, 1)
plt.plot(t, altitude, t, verticalspeed, t, acceleration)
plt.axhline(y=100,linewidth=1,alpha=0.5,color='r',linestyle='--',label='goal');
plt.text(max(t)*0.9, 105, 'Goal Altitude', fontsize=8);
plt.title('Craft Altitude over Time')
plt.ylabel('Altitude (meters)')
plt.legend(['Altitude (m)','Vertical Speed (m/s)', 'Acceleration (m/s^2)'], "best", prop=fontP, frameon=False)
# Middle subplot, throttle & dthrottle
plt.subplot(3, 1, 2)
plt.plot(t, throttle, t, dthrottle_p, t, dthrottle_d)
plt.legend(['Throttle%','P','D'], "best", prop=fontP, frameon=False) # Small font, best location
plt.ylabel('Throttle %')
# Bottom subplot, gforce
plt.subplot(3, 1, 3)
plt.plot(t, gforce)
plt.axhline(y=1,linewidth=1,alpha=0.5,color='r',linestyle='--',label='goal');
plt.text(max(t)*0.9, 1.2, 'Goal g-force', fontsize=8);
plt.legend(['gforce'], "best", bbox_to_anchor=(1.0, 1.0), prop=fontP, frameon = False) # Small font, best location
plt.xlabel('Time (seconds)')
plt.ylabel('G-force');
plt.show();

G-force Control

As a first test, we'll start from the launchpad, thrust at full throttle till we hit altitudegoal>100 meters and then use a proportional gain of Kp=0.05 to keep gforce∼1.0.
LOCK dthrott_p TO Kp * (1.0 - gforce).
LOCK dthrott TO dthrott_p.
And then we can plot it in our notebook with:
data = loadData('collected_data\\gforce.txt')
plotData(data)
G-force based hover controller
Pretty cool! Once it passes 100m altitude the controller starts, the throttle controls for gforce, bringing it oscillating down around 1g. This zeros our acceleration but not our existing velocity, so the position continues to increase. We could add some derivative gain to damp down the gforce overshoot, but it won't solve this problem yet.

The kOS script to run this test is located in hover1.ks and called on gforce.txt by RUN hover1(gforce.txt,20)

Hover set-point


Instead of controlling the rate of change of throttle alone, let's figure out how to find our throttle set-point for hovering directly (throtthover), and then set thrott=throtthover+Δthrott

We know our ship's current max thrust with 100%, which we will call Thrustavailable. What we want to find is our Throttle% which would be
Throttle%=Thrustdesired / Thrustavailable
Where Throttle% is between 0 and 1 (0 - 100%). Our Thrustdesired is when we have a thrust to weight ratio of 1, matching gravitational acceleration.
TWR=F/mg=1
Fthrust=mg
g=μplanet / (PLANET:RADIUS)^2
Thrustdesired=SHIP:MASS∗g
Finally that gives us

Throttle%=( SHIP:MASS∗μplanet / (PLANET:RADIUS)^2 ) / Thrustavailable
And in kOS it is

LOCK hover_throttle_level TO MIN(1, MAX(0, SHIP:MASS * g / MAX(0.0001, curr_engine:AVAILABLETHRUST))).

All of this put together, and after twiddling with our PID gains we get our results
KSP Rocket hovering at a set-point of 100m
Woohoo! It overshoots a little but stablizes smoothly at 100m! Great to see this going in the game, looks a bit like the SpaceX grasshopper.

The kOS script used is hover4.ks and these tests are run by calling RUN hover4(hoverN.txt,20,Kp,Kd)

Source Code on GitHub

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